-----------------
ISA Weaponry (IW)
-----------------


Extremely accurate despite high recoil, ISA weapons are manufactured
with meticulous care. Accuracy and versatility, however, compromise the
rate of fire for most ISA weapons.


M-82 Assault Rifle
------------------
Primary: Rapid Burst
Secondary: HE Grenade Launcher
Magazine Capacity: 30 rounds
Grenade Capacity: 1 grenade
Scope: Yes
Damage: Moderate
Recoil: High
Efficiency: Medium to Long Range
Primary Magazine Munition: Banana Clip
Secondary Magazine Munition: HE Grenades, several medium sized shells
with semi-round tips

M4 Handgun
----------
Primary: Semi-Automatic
Secondary: None
Magazine Capacity: 7 rounds
Scope: No
Damage: Low
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Standard Clip

M66-SD MP Silenced Submachine Gun
---------------------------------
Primary: Full-Automatic
Secondary: Suppressed Semi-Automatic
Magazine Capacity: 30 rounds
Scope: Yes
Damage: Moderate
Recoil: Low
Efficiency: Short to Long Range
Primary Magazine Munition: Standard Clip

Shotgun
-------
Primary: Pump-action Single-shot
Secondary: Pump-action Dual-shot
Magazine Capacity: 8 rounds
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Short Range
Primary Magazine Munition: red 12-gauge rounds

M327 Grenade Launcher
---------------------
Primary: HE Grenade Launcher
Secondary: Proximity Grenade Launcher
Magazine Capacity: 6 grenades
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Short to Long Range (Variable: Arch)
Primary Magazine Munition: 6 round HE Grenade revolver insert

Bazooka
-------
Primary: Anti-tank Missile
Secondary: Laser-guided Rocket
Magazine Capacity: 1 missile
Scope: Yes
Damage: High
Recoil: Low
Efficiency: Medium to Long Range
Primary Magazine Munition: mid-sized rocket

Chaingun
--------
Primary: Full-automatic
Secondary: Anti-tank Missile
Magazine Capacity: Thermal Safety
Missile Capacity: 1 missile
Scope: No
Damage: High (Variable: Rate of Fire)
Recoil: High
Efficiency: Short to Medium Range
Primary Magazine Munition: Gattling Chain; a chain concealed in a
small supply box
Secondary Magazine Munition: mid-sized rocket

---------------------
Helghan Weaponry (HW)
---------------------


Weapons carried by Helghast troopers are mass-produced and highly
inaccurate; however, they are very powerful at close ranges. Helghan
weapons have a high rate of fire and low recoil, meaning that hundreds
of bullets can be fired within a matter of minutes.


StA-52 LAR Assault Rifle
------------------------
Primary: Full-automatic
Secondary: 12-gauge Pump-action Shotgun
Magazine Capacity: 50 rounds
Secondary Capacity: 1 round
Scope: Yes
Damage: Moderate
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; medium-sized
Secondary Magazine Munition: green 12-gauge rounds

IvP-18 Tropov Combat Pistol
---------------------------
Primary: Burst
Secondary: Semi-automatic
Magazine Capacity: 18 rounds
Scope: No
Damage: Low
Recoil: High
Efficiency: Short Range
Primary Magazine Munition: Cylinder Pistol Cartridge

StA-3 Stova S.A.W. Light Machinegun
-----------------------------------
Primray: Full-automatic
Secondary: None
Magazine Capacity: 100 rounds
Scope: No
Damage: Low (Variable: Rate of Fire)
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; large-sized

StA-52 SLAR Sniper Rifle
------------------------
Primary: Semi-automatic
Secondary: None
Magazine Capacity: 6 rounds
Scope: Yes (Variable: Zoom)
Damage: High
Recoil: Moderate
Efficiency: Long Range
Primary Magazine: Aluminum Cylinder Cartridge; thick, moderate-size

SiSKia Squad Cannon
-------------------
Primary: Explosive Single-round
Secondary: Explosive Double-round
Magazine Capacity: 6 explosive rounds
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Medium to Long Range
Primary Magazine Munition: 6 round explosive shell revolver insert

Grenade Pistol
--------------
Primary: HE Grenade Launcher
Secondary: None
Magazine Capacity: 1 grenade
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Short to Medium Range (Variable: Arch)
Primary Magazine Munition: HE Grenade

Rocket Launcher
---------------
Primary: Anti-tank Missile
Secondary: Tactical Missile Barrage; three missile rounds
Magazine Capacity: 3 missiles
Scope: Yes
Damage: High
Recoil: Moderate
Efficiency: Medium Range (Variable: Primary or Secondary Fire)
Primary Magazine Munition: mid-sized rocket

Laser Designator
----------------
Primary: Artillery Strike
Secondary: None
Artillery Capacity: (Variable: Allotted Time Target is Painted)
Scope: No (Variable: All-Weather HUD Compatible)
Damage: High (Variable: Artillery Payload)
Recoil: None
Efficiency: Medium to Long Ranges
Primary Magazine Munition: None

-----------------
Special Arms (SA)
-----------------

In the midst of war, armies often steal, bribe, or copy one another's
technology. This is no different for the ISA and the Helghan armies.

M32 Combat Knife
----------------
The M32 Combat Knife, preferred by covert Shadow Marshals, is the best
method to stealthily take down opponents from behind. A quick slice
from ear to ear will fall most Helghan soldiers. When approaching a
Helghan soldier from the front, which is never advised, the knife is
thrown into the victim's neck, then is forcibly drug through the
trachea.

Hunting Knife
-------------
Much like its ISA counterpart, the Helghan Hunting Knife is used by
ISA Field Operatives, who undergo both heavy weapons training and
covert-ops. The style of martial arts used with the Helghan Hunting
Knife is the same as the one used with the M32 Combat Knife.

HE FRAG Grenade
---------------
Grenades tend to be the most reliable weapon in a soldier's arsenal.
Capable of being thrown, rolled, and bounced off walls, the grenade is
a five-second, timed explosive, which, upon detonation, throws small
clusters of shrapnel up to eighteen feet.
By holding onto a grenade, a soldier, be he Helghast or ISA, can "cook"
the timer--that is to say, to allow the fuse to diminish a few seconds
before throwing the grenade, so that the enemy has hardly--if any--
time to escape the incoming grenade.
Aside from the standard issued assault rifle, the grenade is one's only
friend on the battlefield.

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